650.010006501000.01filenamelevel3$0.mmldate1236208823635urlC:\Documents and Settings\Cynthia D'Angelo\My Documents\SURGE\MW models\game files\level3$0.mmlsize28818codebaseC:\Documents and Settings\Cynthia D'Angelo\My Documents\SURGE\MW models\game filesdefine %endLevel 0;
set rectangle[14].visible on;
set image[1].visible off;Checks if the fuzzy has been saved250Fuzzy Saved// Script to check if the final goal has been accomplished
define %dx0 %atom[0].rx + .5*%atom[0].sigma;
define %dy0 %atom[0].ry + .5*%atom[0].sigma;
define %dx3 %atom[0].rx - .5*%atom[0].sigma;
define %dy3 %atom[0].ry - .5*%atom[0].sigma;
define %ox %rectangle[0].x + %rectangle[0].width;
define %oy %rectangle[0].y + %rectangle[0].height;
if(%endLevel < 1); // Has the level been accomplished?
if (%rectangle[14].particlecount == 1);
set %endLevel 1;
// message <t>You hit the goal!</t>;
set %rectangle[14].visible off;
set %textbox[0].visible on;
set %image[1].visible on;
stop;
endif;
endif;Zero Velocity1000Zero Velocity3// Script to Zero the velocity when the velocity is less than one impulse.
define %xVel abs(%atom[0].vx);
define %yVel abs(%atom[0].vy);
if((%xVel < 125) and (%yVel < 125));
set %atom[0].vx 0;
set %atom[0].vy 0;
endif;1.0Nonefalse-652812550255255SpaceshipSmall.giffalseclass org.concord.mw2d.models.Atom1149.096.0PinkFuzzy-smallest.gif115false646.0523.00025525500153255205.01true397.03.0145.083.011true994.01.03.061.012true448.0547.086.091.013true531.0474.0148.071.014true472.03.0350.0117.015true409.0476.0304.056.016true127.03.0422.033.017true127.054.5526.092.018true96.0182.0467.033.019true682.0279.0467.5100.0110true213.0748.0501.0412.0111true44.0961.0240.049.0112true958.03.0601.057.0113true253.0332.0544.019212819225572.011757.0649.0523.02true696561255255128255Arial0161162Thank you for saving me.false723.0508.03false1.0E-430.5116.530.02-4.14311933301306E-21